#11113. Editorial
August 2026 | publication date |
Proposal available till | 14-05-2025 |
4 total number of authors per manuscript | 0 $ |
The title of the journal is available only for the authors who have already paid for |
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Journal’s subject area: |
Education; |
Places in the authors’ list:
1 place - free (for sale)
2 place - free (for sale)
3 place - free (for sale)
4 place - free (for sale)
Abstract:
As the popularity of esports and gaming grows, universities may experience a strong need to exploit this form of competition to meet consumer and market demands. This study aims to determine the current state and role of esports and competitive gaming in higher education. We also discuss challenges and trends in the said field and identity future avenues for the implementation of esports within university walls.
Keywords:
electronic sports; gaming; higher education
Contacts :