#11030. Gamification in education: a mixed-methods study of gender on computer science students’ academic performance and identity development

September 2026publication date
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Journal’s subject area:
Education;
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More details about the manuscript: Science Citation Index Expanded or/and Social Sciences Citation Index
Abstract:
Underrepresentation of women in computer science (CS) increasingly demands the necessity to find and enhance current learning engagement approaches to bring more women into computing fields. Using the social identity theory, this study determines if online gamified tools could serve this purpose. We investigate the effects of gamification on student performance, CS identity development, self-efficacy, and engagement among male and female students.
Keywords:
Computer science; Education; Gamification; Gender differences

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