#7282. “It’s Like I’m Really There”: Using VR Experiences for STEM Career Development
September 2026 | publication date |
Proposal available till | 12-05-2025 |
4 total number of authors per manuscript | 0 $ |
The title of the journal is available only for the authors who have already paid for |
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Journal’s subject area: |
Education;
Engineering (all); |
Places in the authors’ list:
1 place - free (for sale)
2 place - free (for sale)
3 place - free (for sale)
4 place - free (for sale)
Abstract:
Research suggests that the likelihood of students entering into science, technology, engineering, and mathematics careers can be increased by promoting and maintaining students’ interest during middle school years, a critical developmental stage when students’ interests begin to solidify. One way to attract students is through technology-enhanced learning environments and experiences, which can spark and cultivate the long-term interest needed to pursue careers. Virtual reality can potentially increase access to such experiences for all students due to its educational and technological affordances. The findings support the potential of VR as a tool for career development.
Keywords:
Career development; Informal learning; K-12; Latinx; Possible selves; STEM; Virtual reality
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