#5857. Game on with kahoot! Effects on vocabulary learning and motivation

July 2026publication date
Proposal available till 17-05-2025
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Journal’s subject area:
Education;
Computer Science Applications;
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Abstract:
The landscape of technology in language classrooms is changing so quickly that its hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for foreign language learning. This quasi-experimental study explores the efficacy of one application called Kahoot! at a mediumsized university in South Korea for vocabulary learning and motivation.
Keywords:
CALL Vocabulary; EFL Motivation; Gamification; Kahoot!; Korea; Student Response Systems; University

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