#5826. From Flow to Fuse: A Cognitive Perspective

July 2026publication date
Proposal available till 15-05-2025
4 total number of authors per manuscript0 $

The title of the journal is available only for the authors who have already paid for
Journal’s subject area:
Applied Psychology;
Human-Computer Interaction;
Places in the authors’ list:
place 1place 2place 3place 4
FreeFreeFreeFree
2350 $1200 $1050 $900 $
Contract5826.1 Contract5826.2 Contract5826.3 Contract5826.4
1 place - free (for sale)
2 place - free (for sale)
3 place - free (for sale)
4 place - free (for sale)

More details about the manuscript: Science Citation Index Expanded or/and Social Sciences Citation Index
Abstract:
The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contributed to ambiguity in the literature. To address this, we use cognitive science theory to expose inconsistencies in flows prevalent definition, and introduce fuse, a concept related to flow but consistent with cognitive science, and defined as the fusion of activity-related sensory stimuli and awareness. Based on this definition, we develop a preliminary model that hypothesizes fuses underlying cognitive processes. To illustrate the models practical value, we derive a set of design heuristics that we exemplify in the context of video games. Together, the fuse definition, model and design heuristics form our theoretical framework, and are a product of rethinking flow from a cognitive perspective with the purpose of improving conceptual clarity and theoretical robustness in the literature.
Keywords:
cognitive science; design heuristics; flow; fuse; theoretical model; video games

Contacts :
0