#5669. Personalized rehabilitation for children with cerebral palsy
August 2026 | publication date |
Proposal available till | 23-05-2025 |
4 total number of authors per manuscript | 0 $ |
The title of the journal is available only for the authors who have already paid for |
|
|
Journal’s subject area: |
Medicine |
Places in the authors’ list:
1 place - free (for sale)
2 place - free (for sale)
3 place - free (for sale)
4 place - free (for sale)
More details about the manuscript: Science Citation Index Expanded or/and Social Sciences Citation Index
Abstract:
Over the years, there has been an ongoing increase in the use of virtual gaming (VG) implemented via a range of technologies for the rehabilitation of children with disabilities including cerebral palsy (CP). While many VG-based devices have been developed over the past decade, many have been tested primarily for post-stroke therapy and included limited adaptation capabilities, not to mention personalization. When adaptation was included, it was not implemented dynamically in real-time but rather used to adjust the game parameters before a session. The goal and novel contribution of this study was to examine the potential of dynamic, within-session adaptation of virtual game parameters to support the rehabilitation of children with CP. The iVG4Rehab (Intelligent therapeutic Virtual Gaming System for Rehabilitation) system was designed and developed in collaboration with a team of clinicians. We aimed to demonstrate and evaluate the potential of a personalized virtual gaming system to support and enhance treatment of children with CP by real-time adaptations of game parameters to the children’s abilities and therapeutic needs.
Keywords:
Personalized gaming for rehabilitation; Personalized rehabilitation; Personalized virtual reality for rehabilitation; Serious games for rehabilitation
Contacts :