#5318. The effect of novelty in in-game advertising: examining the moderating role of interactivity and congruency
August 2026 | publication date |
Proposal available till | 13-05-2025 |
4 total number of authors per manuscript | 0 $ |
The title of the journal is available only for the authors who have already paid for |
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Journal’s subject area: |
Marketing; |
Places in the authors’ list:
1 place - free (for sale)
2 place - free (for sale)
3 place - free (for sale)
4 place - free (for sale)
Abstract:
Purpose: The motivation behind the study is to look at the impact of novelty in games on brand recall and attitude, and to dissect the directing job of game interactivity from the points of view of “contrast effect,” “engagement theory” and “transportation theory”. Design/methodology/approach: A 2 (novelty: congruent or incongruent) ? 2 (game interactivity: high or low) between-subject measures design was used. In total, 172 management students participated in the study. A 2 ? 2 between-subjects measure multivariate analysis of variance (MANOVA) was utilized to test the hypotheses.
Keywords:
Contrast effect; Engagement theory; In-game advertising; Interactivity; Novelty; Transportation of experience
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