#4977. The effects of depth perception viewing on hand–eye coordination in virtual reality environments

July 2026publication date
Proposal available till 02-06-2025
4 total number of authors per manuscript0 $

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Journal’s subject area:
Cultural Studies;
Political Science and International Relations;
Information Systems;
Management Information Systems;
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Abstract:
Virtual reality (VR) has been applied to many fields such as visualization, architecture, education, medical science, and sports simulation. Recent VR advancements allow direct manipulation of three-dimensional (3D) objects in interactive displays, but problems of inefficiency in movement due to inaccuracy in depth perception have been reported. As human interaction in virtual environments (VE) is being realized, factors that may affect depth perception and movement need to be addressed. This study investigated the effects of viewing angle, stereo viewing technology, and visual cues on hand movement performance in a 3D movement task. Ten right-handed participants performed continuous Fitts pointing tasks using a computer mouse. Participants were asked to move a cursor to a target ball as quickly as possible. Fitts law was employed to test effects to capture differences while the hand was moving in the 3D space under three factors, angle of declination, visual depth, and space cue and with varied index of difficulty (ID). Movement time (MT), error rate, and throughput (TP) were recorded as dependent variables. This study found significant effects of angle of declination, visual depth, space cue, and ID.
Keywords:
hand movement performance; three-dimensional (3D) environments; visual perception assessment

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