#3468. Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games
October 2026 | publication date |
Proposal available till | 25-05-2025 |
4 total number of authors per manuscript | 0 $ |
The title of the journal is available only for the authors who have already paid for |
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Journal’s subject area: |
Cultural Studies;
Anthropology;
Communication;
Arts and Humanities (miscellaneous);
Applied Psychology;
Human-Computer Interaction; |
Places in the authors’ list:
1 place - free (for sale)
2 place - free (for sale)
3 place - free (for sale)
4 place - free (for sale)
More details about the manuscript: Arts & Humanities Citation Index or/and Social Sciences Citation Index
Abstract:
This study introduces the ludic ethics approach for understanding the moral deliberations of players of online multiplayer games. Informed by a constructivist paradigm that places players’ everyday ethical negotiations at the forefront of the analysis, this study utilises a novel set of game-related moral vignettes in a series of 20 in-depth interviews with players. Reflexive thematic analysis of these interviews produced four key themes by which participants considered the ethics of in-game actions: (1) game boundaries, (2) consequences for play, (3) player sensibilities, and (4) virtuality. These results support the conceptualisation of games as complex ethical sites in which players negotiate in-game ethics by referring extensively – although not exclusively – to a framework of ‘ludomorality’ that draws from the interpreted meanings associated with the ludic digital context.
Keywords:
ethics; morality; multiplayer games; players; qualitative methods
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