#3038. Seduction as control: Gamification at Foursquare
November 2026 | publication date |
Proposal available till | 30-05-2025 |
4 total number of authors per manuscript | 3510 $ |
The title of the journal is available only for the authors who have already paid for |
|
|
Journal’s subject area: |
Finance;
Accounting;
Information Systems and Management; |
Places in the authors’ list:
1 place - free (for sale)
2 place - free (for sale)
3 place - free (for sale)
4 place - free (for sale)
Abstract:
The article states that gamification as seduction is a way of post-disciplinary control. The results show how Foursquare exercises control; seduces its users by creating a general token exchange gaming environment that is distinct from, but linked to, the commodity exchanges that underpin its business model.
Keywords:
Affect; Biopower; Control; Gamification; Seduction
Contacts :