#3038. Seduction as control: Gamification at Foursquare

November 2026publication date
Proposal available till 30-05-2025
4 total number of authors per manuscript3510 $

The title of the journal is available only for the authors who have already paid for
Journal’s subject area:
Finance;
Accounting;
Information Systems and Management;
Places in the authors’ list:
place 1place 2place 3place 4
FreeFreeFreeFree
1050 $940 $820 $700 $
Contract3038.1 Contract3038.2 Contract3038.3 Contract3038.4
1 place - free (for sale)
2 place - free (for sale)
3 place - free (for sale)
4 place - free (for sale)

Abstract:
The article states that gamification as seduction is a way of post-disciplinary control. The results show how Foursquare exercises control; seduces its users by creating a general token exchange gaming environment that is distinct from, but linked to, the commodity exchanges that underpin its business model.
Keywords:
Affect; Biopower; Control; Gamification; Seduction

Contacts :
0