#5931. Immersive virtual reality as physical therapy in older adults: present or future (systematic review)
August 2026 | publication date |
Proposal available till | 18-06-2025 |
4 total number of authors per manuscript | 0 $ |
The title of the journal is available only for the authors who have already paid for |
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Journal’s subject area: |
Computer Graphics and Computer-Aided Design;
Software;
Human-Computer Interaction; |
Places in the authors’ list:
1 place - free (for sale)
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More details about the manuscript: Science Citation Index Expanded or/and Social Sciences Citation Index
Abstract:
Increased life expectancy leads to an increase in the number of older adults and in the prevalence of aging-associated diseases and disabilities. Active aging strategies—particularly those based on physical exercise therapy— have great positive impact on older people’s health. Virtual reality (VR) represents an innovative approach to involve and motivate patients during therapy sessions. Exergaming programs based on VR technologies and commercially available gaming platforms are amenable to therapeutic use in older adults, according to various systematic reviews and meta-analyses. The use of immersive virtual reality (IVR) in the field of rehabilitation or physical skills training in seniors is understudied.In the present systematic review, we analyze the therapeutic use and application of IVR in older adults through physical activity. We describe the populations studied, the conditions of IVR application (device, session, physical, and virtual environments), its potential benefits, and its limitations.
Keywords:
Aged; Exercise therapy; Rehabilitation; Virtual reality; Virtual reality exposure therapy; Virtual reality immersion therapy
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